Vir2 Instruments Q Bedienungsanleitung Seite 24

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Q
LOOPS AND CONSTRUCTION KITS MAPPING
One folder in the Q library contains a large quantity of loops and
construction kit material, presented in three dierent formats and mapping:
Construction Kits Time Machine, Individual Loops Beat Machine, and
Individual Loops Time Machine. All of the material in these folders was
recorded to a click, and has been designed to tempo-sync with your host
sequencer or Kontakt’s MasterKontrol tempo.
There are 39 dierent construction kits, which are families of loop material. If
you go inside the Construction Kit Time Machine folder and load up the first
file (Construction Kit 01), you will find 21 loops that make up this
construction kit, and they have been mapped from C1 (two octaves below
middle C) and go up chromatically. Each can be triggered at any time, and
all loops tempo-sync. Construction Kits can be thought of as suites of loops.
Within the 39 construction kits are a total of 710 individual loops. These
individual loops can be found in the two Individual Loops folders, and are
available in either Beat Machine or Time Machine mode.
The Time Machine versions of the individual loops are mapped across the
entire keyboard, with the original loop playing at middle C (C3). In this way,
you can play the original loop at C3, or you can play a pitched-down version
by playing keys below C3, or a pitched-up version by playing keys above C3.
No matter where you play the loop, it will tempo-sync to the host tempo or
to MasterKontrol. Time-stretching and pitch-stretching does introduce sonic
artifacts that get worse the further you get from the original, so extreme
stretching of either may not be musically useful.
The Beat Machine versions of the individual loops employ a dierent
approach to the loops. Each loop contains slice markers at every hit point
within the loop, and the engine will trigger the slice markers at the scaled
time location as it scales the loop from its original tempo to the host tempo
or MasterKontrol tempo. In every Beat Machine version of the loops, the
original complete loop is found on C1 (two octaves below middle C). Playing
this loop will result in this scaled, sliced version of the loop. The scaling often
works well at tempos at or above the original tempo of the loop, but if the
host tempo or MasterKontrol tempo is below the tempo of the original loop,
there will be gaps between slices. From C#1 up, each individual slice of the
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